Pes Productions has enhanced the 360-degree passing ratio, offering unprecedented levels of control over every pass, shot, throw-in, through ball and lofted through balls. Users can pass the ball into space, and move their play with total freedom. Players must precisely weight their passes and second-guess the runs of their teammates and exploit their movement. Players even can apply pressure on opponents to force them off the ball
In addition to the generic power gauge, the Shot and Stamina meter details the player’s exact level of fitness. Constantly sprinting will have an adverse affect on performance and statistics.
Defenders now hold their positions naturally, instead of chasing balls that enter their area and work to close down the attacker to force mistakes.
The new level of control means that Pes 2011 enjoys a more varied pace of play, which depends on the situation at hand. The game will burst into life as counterattacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward.
Facial animation has been enhanced, but the key advances are over 1000 all-new animations which have been recreated from the ground up using over 100 hours of motion captured footage yielding more organic runs,
The Pes Productions team has implemented an all new ‘Drag and Drop’ mechanism that can be used in every aspect of team management. These settings are also animated to promote better understanding of the plays that have been altered.